#include "StdAfx.h"
#include "Controller.h"


Controller::Controller(void)
{
	killed = false;
	GameOver = false;
}


Controller::~Controller(void)
{
}

void Controller::kill(){
	killed = true;
}


bool Controller::isKilled(){
	return killed;
}

void Controller::GameOverMan(){
	GameOver = true;
}


bool Controller::isGameOver(){
	return GameOver;
}

bool Controller::isReadyToDie()
{

	return readyToDie;
}
void Controller::DDDIIIE()
{
	readyToDie = true;
}